bykks studio lighting

bykks studio

With bykks studio you can choose from photographic or circular backdrops, arrange countless light combinations by choosing from 7 different lights: large left, right and center soft boxes, two different ceiling light banks, large lightwall and one ringlight.
bykks studio comes preformatted as a maya 2012 scene file.

bykks studio
bykks studio
bykks studio

1. Choose Your Backdrop

In the Channel Box/Layer Editor you will find two backdrop layers to choose from; a simple studio backdrop and a 360 degrees one reaching from floor to ceiling. Enable or disable them by turning on/off the according layers named correspondingly to the backdrop they represent

2. Pick Your Lights

In the Channel Box/Layer Editor you will find various lights, set up for your immediate use. Enable or disable them by turning on/off the according layers named correspondingly to the lights they represent.

bykks studio lights overview

3. Set The Light Intensity

Select the light in the attribute editor and switch to the light settings using the two arrows in the upper right.
The most important setting you will alter from time to time depending on your use of the light will be the ‘Manual Peak Intensity Cd’. Here you can set the light’s intensity by entering a candela value.
I don’t know what works for you, but I’m not really into setting up candelas and rather like to use lux values with which I’m more familiar. In order to find the appropriate value for this field I always follow these simple steps:
measure the distance between your light’s position in the scene and the object you would like to illuminate by using the ‘create/measure tools/distance tool’ from the menu bar.
Now go for example to this site which i find very useful (thank you!) and enter the desired lux value and the measured distance from your light in the correct fields, click on ‘calculate’ and you will be presented with the appropriate candela number.
enter the candela value in the light settings in maya and you are good to go.
These instructions make sure you will get the desired light intensity spot on so to say. But before you can do the calculation from candela to lux you will have to choose your desired lux intensity. Guidelines for various values in difference conditions can be found for example here (thank you!) or here (thank you wikipedia!). Generally 700 till 1.500 lux should be a good choice to work with.
Out of the box all lights are set up to deliver around 700 lux. If you choose to use several lights at once please consider changing the shutter speed/iso/aperture (F Number) values of the photographic camera.

4. (Optional) Set The light Temperature

Select the light in the attribute editor and switch to the light settings like you did before to change the light’s intensity. Here the color box shows black and right to it you see a small black arrow. Click on the arrow and you will switch to the lights’s cie attributes. Set the desired temperature by entering a value since this is the most accurate way. By default the values are set to produce a slightly warm light at 5.600 Kelvin. Other useful settings are 6.500 K for a neutral and 7.500 K for a cold tone. Try to experiment with theses setting and give the lights different temperatures for amazing results.
Still you can change the lights color by breaking the cie connection and entering manually a color which then will act like you added a gel to the light. This might be useful since the cie temperature settings just cover a small region of colors (from 4000 to 25000 kelvin) – which is okay if you plan to stay in the neutral area.

5. Set Up The Photographic Camera

To use the lights in all it’s glory the cameras need to set up as photographic cameras. With a photographic camera you can -just like with a real slr camera- adjust the settings to compensate for an overly lit scene for example. The adjustments you can make come close to a real camera’s settings but obviously lack the depth of field which will have to be set elsewhere in maya and the noise you’d get with high iso films.
You may want to change the Film Iso, the Camera Shutter and the F Number settings in order to properly depict your scene.
To make good use with the possibilities you’ll get with this lens shader I would suggest to read at least an introduction into photography and the basics which will help setting up the camera. An example can be found here.
To instantly start, the perspective view and the photographic camera are connected to the same settings. So if you adjust the values to work with your light set up both views will produce proper results immediately. If you add new cameras please do not forget to connect them to this lens shader.

bykks studio lights setup

bykks studio lighting is available preformatted for maya 2012 and currently in beta phase.
You may download it for free but use it at your own risk! If your computer crashes, goes up in flames or this altogether causes you data loss: not our fault!
Please comment and feel free to ask any question below! Thank you for using bykks studio lighting.

22 Responses to “bykks studio lighting”

  1. kassun said…

    on June 12, 2013, 5:12 pm

    In maya 2013 when i goto render i get the following error : // Error: (Mayatomr.Shader) : bykks_studio_v_1_0b:yellow_glossy6SG: no shader assigned in material

  2. bykks said…

    on June 12, 2013, 6:04 pm

    thank you for your input! there is a new version available for download. please check again.

  3. kassun said…

    on June 12, 2013, 9:24 pm

    Works perfect now, thanks for your quick response.

  4. bykks said…

    on June 12, 2013, 10:05 pm

    i’m glad it’s working now for you!

  5. vsta said…

    on November 21, 2013, 8:43 am

    Hi, I applied a mental ray material and color is black. Why doesn’t it render the whole object black but only the top bit?

  6. bykks said…

    on November 21, 2013, 8:54 am

    hi, i’d need to know more details or maybe you could send me the shader… …my first guess though would be a high reflectivity value.

  7. vsta said…

    on November 21, 2013, 11:47 pm

    I reckon that would be the case, high reflectivity. How do I send the shader to you?
    I’m using mia_material_x
    color black
    reflectivity 0.1
    glossiness 1

  8. aleko said…

    on December 12, 2013, 10:06 am

    Great tool! This is what i was looking for from a long time ago! congrats! I changed de axis and de units (i work in mm and z up axis) and it works great. thanks

  9. bykks said…

    on December 12, 2013, 10:36 am

    i’m glad you like it! if you have any question – let me know! j.

  10. aleko said…

    on January 9, 2014, 1:26 pm

    I recently moved to Maya 2014 and render settings changed. Does any know good quality/reasonably fast settings? Thanks!

  11. bykks said…

    on January 9, 2014, 7:02 pm

    hi aleko, sorry but no maya 2014 settings available so far.

  12. Adrian said…

    on September 13, 2014, 11:48 pm

    When i try to render scene i get something like this:
    Maya 2015 Student Edition

  13. Rosie said…

    on June 10, 2015, 8:46 am

    Hi! Is there a way to make this work in Maya 2014? Thanks :D

  14. bykks said…

    on June 10, 2015, 10:07 am

    hi rosie, sorry but i have no experience with maya 2014 – switched to blender about two years ago. sorry again for not beeing any help.

  15. volcomjon said…

    on August 15, 2016, 11:24 am

    I also have a completely black scene, maya 2016. I can see the reflection of the lights, but they are not emiting any light within the scene.

    any help?

  16. bykks said…

    on August 15, 2016, 2:56 pm

    sorry, but the studio lighting setup was created for maya 2012 – i switched to blender since then.

  17. Leonardo said…

    on August 23, 2016, 5:03 pm

    No abre correctamente, por favor me pueden enviar el archivo corregido.

    (problema: Las luces aparecen totalmente desajustadas.)


  18. bykks said…

    on August 23, 2016, 6:23 pm

    hey leonardo what is the problem? opening the file or having strange lights? what maya version are you running? the studio lighting file just works with maya 2012.

  19. Graham said…

    on September 11, 2016, 5:13 pm

    Hi do you think these scenes could be adapted to work in 2015 maya.
    As they are just Maya’s Inbuilt cameras and shaders am I right in saying?

    I currently get s black scene,

    Thanks, Graham

  20. bykks said…

    on September 13, 2016, 8:36 am

    graham, i honestly don’t know since maya incorporated the node system. but you should be right -it’s all in there- my guess is the nodes need to be rewired.

  21. Allen said…

    on March 23, 2017, 8:18 pm

    For anyone interested… I noticed some minor improvements when i switched out the mia_exposure_photographic with mia_exposure_simple. It helped a little but still incorrect. I have both Maya 2012 and 2015 and wasn’t able to get them to match. Possible that 2015 interprets the exposure shader differently. Hopefully this might help someone to find a solution.
    I will say however that the light rig when working in 2012 is outstanding and appreciate your time in making it.

  22. Matt said…

    on October 14, 2017, 8:54 pm

    I can’t open this with Maya 2009. Can you make it compatible?

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